// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
thread 'PATH' 

:PATH_B
wait 6 
if 
   Player.Defined($PLAYER_CHAR)
jf @PATH_B 
wait 250 
0209: 1@ = random_int_in_ranges 0 9 
076C: set_zone 'LDOC1A' gang 1@ density_to 250 
076C: set_zone 'LDOC1B' gang 1@ density_to 250 
076C: set_zone 'LDOC2' gang 1@ density_to 250 
076C: set_zone 'LDOC3A' gang 1@ density_to 250 
076C: set_zone 'LDOC3B' gang 1@ density_to 250 
076C: set_zone 'LDOC3C' gang 1@ density_to 250 
076C: set_zone 'LDOC4' gang 1@ density_to 250 
076C: set_zone 'ROBAD' gang 1@ density_to 250  // Tierra Robada
076C: set_zone 'ROBAD1' gang 1@ density_to 250 
076C: set_zone 'SUNNN' gang 1@ density_to 250  // Bayside
076C: set_zone 'SUNNN' gang 1@ density_to 250  // Bayside
076C: set_zone 'SUNMA' gang 1@ density_to 250  // Bayside Marina
076C: set_zone 'ELQUE' gang 1@ density_to 250  // El Quebrados
076C: set_zone 'BYTUN' gang 1@ density_to 250  // Bayside Tunnel
076C: set_zone 'ALDEA' gang 1@ density_to 250  // Aldea Malvada
076C: set_zone 'BARRA' gang 1@ density_to 250  // Las Barrancas
076C: set_zone 'ROBINT' gang 1@ density_to 250  // Robada Intersection
076C: set_zone 'STRIP1' gang 1@ density_to 250 
076C: set_zone 'DRAG' gang 1@ density_to 250  // The Four Dragons Casino
076C: set_zone 'PINK' gang 1@ density_to 250  // The Pink Swan
076C: set_zone 'HIGH' gang 1@ density_to 250  // The High Roller
076C: set_zone 'PIRA' gang 1@ density_to 250  // Pirates in Men's Pants
076C: set_zone 'GLN1B' gang 1@ density_to 250 
076C: set_zone 'ROY' gang 1@ density_to 250  // Royal Casino
076C: set_zone 'CALI1' gang 1@ density_to 250 
076C: set_zone 'CALI2' gang 1@ density_to 250 
076C: set_zone 'STRIP4' gang 1@ density_to 250 
076C: set_zone 'PILL1' gang 1@ density_to 250 
076C: set_zone 'CAM' gang 1@ density_to 250  // The Camel's Toe
076C: set_zone 'ROY' gang 1@ density_to 250  // Royal Casino
076C: set_zone 'BFLD1' gang 1@ density_to 250 
076C: set_zone 'BFLD2' gang 1@ density_to 250 
076C: set_zone 'REDW1' gang 1@ density_to 250 
076C: set_zone 'REDW2' gang 1@ density_to 250 
076C: set_zone 'REDW3' gang 1@ density_to 250 
076C: set_zone 'COM1A' gang 1@ density_to 250 
076C: set_zone 'COM1B' gang 1@ density_to 250 
076C: set_zone 'COM2' gang 1@ density_to 250 
076C: set_zone 'COM3' gang 1@ density_to 250 
076C: set_zone 'COM4' gang 1@ density_to 250 
076C: set_zone 'COM1A' gang 1@ density_to 250 
076C: set_zone 'COM1B' gang 1@ density_to 250 
076C: set_zone 'COM2' gang 1@ density_to 250 
076C: set_zone 'COM3' gang 1@ density_to 250 
076C: set_zone 'COM4' gang 1@ density_to 250 
076C: set_zone 'MUL5A' gang 1@ density_to 250 
076C: set_zone 'MUL6' gang 1@ density_to 250 
076C: set_zone 'MUL6' gang 1@ density_to 250 
076C: set_zone 'OCEAF2' gang 1@ density_to 250 
076C: set_zone 'BAYV' gang 1@ density_to 250  // Palisades
076C: set_zone 'JUNIHI' gang 1@ density_to 250  // Juniper Hill
076C: set_zone 'ANGPI' gang 1@ density_to 250  // Angel Pine
076C: set_zone 'PALO' gang 1@ density_to 250  // Palomino Creek
076C: set_zone 'LDT6' gang 1@ density_to 250 
076C: set_zone 'PER1' gang 1@ density_to 250  // Pershing Square
076C: set_zone 'GANTB1' gang 1@ density_to 250 
076C: set_zone 'GANTB' gang 1@ density_to 250  // Gant Bridge
076C: set_zone 'PRP1' gang 1@ density_to 250 
076C: set_zone 'PRP2' gang 1@ density_to 250 
076C: set_zone 'PRP3' gang 1@ density_to 250 
076C: set_zone 'PRP4' gang 1@ density_to 250 
076C: set_zone 'SFDWT5' gang 1@ density_to 250 
076C: set_zone 'LOT' gang 1@ density_to 250  // Come-A-Lot
076C: set_zone 'MKT1' gang 1@ density_to 250 
076C: set_zone 'MKT2' gang 1@ density_to 250 
076C: set_zone 'MAR3' gang 1@ density_to 250 
076C: set_zone 'THALL1' gang 1@ density_to 250 
076C: set_zone 'MKT2' gang 1@ density_to 250 
076C: set_zone 'ROCE1' gang 1@ density_to 250 
076C: set_zone 'RSW1' gang 1@ density_to 250 
076C: set_zone 'BFC1' gang 1@ density_to 250 
076C: set_zone 'WWE' gang 1@ density_to 250  // Whitewood Estates
076C: set_zone 'STAR1' gang 1@ density_to 250 
076C: set_zone 'LDM' gang 1@ density_to 250  // Last Dime Motel
076C: set_zone 'FINA' gang 1@ density_to 250  // Financial
076C: set_zone 'JUNIHO' gang 1@ density_to 250  // Juniper Hollow
076C: set_zone 'SILLY1' gang 1@ density_to 250 
076C: set_zone 'SILLY2' gang 1@ density_to 250 
076C: set_zone 'SILLY4' gang 1@ density_to 250 
076C: set_zone 'HASH' gang 1@ density_to 250  // Hashbury
076C: set_zone 'RING' gang 1@ density_to 250  // The Clown's Pocket
076C: set_zone 'YELLOW' gang 1@ density_to 250  // Yellow Bell Station
076C: set_zone 'OCEAF1' gang 1@ density_to 250 
076C: set_zone 'OVS' gang 1@ density_to 250  // Old Venturas Strip
076C: set_zone 'BLUF1B' gang 1@ density_to 250 
076C: set_zone 'BLUF1A' gang 1@ density_to 250 
076C: set_zone 'BLUF2' gang 1@ density_to 250 
076C: set_zone 'CONF1B' gang 1@ density_to 250 
076C: set_zone 'CONF1A' gang 1@ density_to 250 
076C: set_zone 'MAR1' gang 1@ density_to 250 
076C: set_zone 'MAR2' gang 1@ density_to 250 
076C: set_zone 'LVA1' gang 1@ density_to 250 
076C: set_zone 'LVA2' gang 1@ density_to 250 
076C: set_zone 'LVA3' gang 1@ density_to 250 
076C: set_zone 'LVA4' gang 1@ density_to 250 
076C: set_zone 'LVA5' gang 1@ density_to 250 
076C: set_zone 'CREE' gang 1@ density_to 250  // Creek
076C: set_zone 'LIND4A' gang 1@ density_to 250 
076C: set_zone 'CAM' gang 1@ density_to 250  // The Camel's Toe
076C: set_zone 'PILL1' gang 1@ density_to 250 
076C: set_zone 'PILL1' gang 1@ density_to 250 
076C: set_zone 'SPIN' gang 1@ density_to 250  // Spinybed
076C: set_zone 'REDW2' gang 1@ density_to 250 
076C: set_zone 'PRP1' gang 1@ density_to 250 
076C: set_zone 'REDW3' gang 1@ density_to 250 
076C: set_zone 'CITYS' gang 1@ density_to 250  // City Hall
076C: set_zone 'ROD2B' gang 1@ density_to 250 
076C: set_zone 'HASH' gang 1@ density_to 250  // Hashbury
076C: set_zone 'OCEAF2' gang 1@ density_to 250 
076C: set_zone 'OVS' gang 1@ density_to 250  // Old Venturas Strip
076C: set_zone 'REDE1' gang 1@ density_to 250 
076C: set_zone 'ROD4A' gang 1@ density_to 250 
076C: set_zone 'ROD3A' gang 1@ density_to 250 
090D: highlight_all_inactive_gang_zones_as_available_for_gangwars 
08AC: hide_gang_zones_on_map 0 

:PATH_7B4
wait 7 
if 
   Player.Defined($PLAYER_CHAR)
jf @PATH_E18 
jump @PATH_D72 
0662: printstring "SET_ZONE_NEW_GANGS_" 
0662: printstring "__DONT_USE_DENSITY_255_OR_256_FREZE_GAME_NOT_TESTED__MIN_10_MAX_250_NOP_NOP_NOP__(:-))_" 
0662: printstring "END_SET_ZONE_NEW_GANGS" 
0662: printstring "____NOP____NOP____NOP____NOP____" 
0662: printstring "________________________________" 
0662: printstring "AND_SET_GANG_WEAPONS_MANUALY" 
0662: printstring "_NOP______________________________" 
0662: printstring "_ALL_GANGS_ID" 
0662: printstring "___V_____V_____V_____V_____V_____" 
0662: printstring "_0_BALLAS" 
0662: printstring "_1_GROOVE" 
0662: printstring "_2_VAGOS" 
0662: printstring "_3_SAN_FIERRO_RIFA" 
0662: printstring "_4_DA_NANG_BOYS" 
0662: printstring "_5_SENTINEL_GANG" 
0662: printstring "_6_TRIADA" 
0662: printstring "_7_AZTACAS" 
0662: printstring "_NOP__________________________________" 
0662: printstring "_ALL_WEAPONS_ID" 
0662: printstring "___V____V_____V____V_____V_____V_____V____" 
0662: printstring "_1 - BRASS KNUCKLES" 
0662: printstring "_2 - GOLF CLUB" 
0662: printstring "_3 - NIGHT STICK" 
0662: printstring "_4 - KNIFE" 
0662: printstring "_5 - BASEBALL BAT" 
0662: printstring "_6 - SHOVEL" 
0662: printstring "_7 - POOL CUE" 
0662: printstring "_8 - KATANA" 
0662: printstring "_9 - CHAINSAW" 
0662: printstring "_10 - PURPLE DILDO" 
0662: printstring "_11 - WHITE DILDO" 
0662: printstring "_12 - LONG WHITE DILDO" 
0662: printstring "_13 - WHITE DILDO 2" 
0662: printstring "_14 - FLOWERS" 
0662: printstring "_15 - CANE" 
0662: printstring "_16 - GRENADES" 
0662: printstring "_17 - TEAR GAS" 
0662: printstring "_18 - MOLOTOVS" 
0662: printstring "_19 - DONT_USE_FREZE_GAME" 
0662: printstring "_20 - DONT_USE_FREZE_GAME" 
0662: printstring "_21 - DONT_USE_FREZE_GAME" 
0662: printstring "_22 - PISTOL" 
0662: printstring "_23 - SILENCED PISTOL" 
0662: printstring "_24 - DESERT EAGLE" 
0662: printstring "_25 - SHOTGUN" 
0662: printstring "_26 - SAWN OFF SHOTGUN" 
0662: printstring "_27 - COMBAT SHOTGUN" 
0662: printstring "_28 - MICRO UZI (MAC 10)" 
0662: printstring "_29 - MP5" 
0662: printstring "_30 - AK47" 
0662: printstring "_31 - M4" 
0662: printstring "_32 - TEC9" 
0662: printstring "_33 - RIFLE" 
0662: printstring "_34 - SNIPER RIFLE" 
0662: printstring "_35 - RPG" 
0662: printstring "_36 - MISSILE LAUNCHER" 
0662: printstring "_37 - FLAME THROWER" 
0662: printstring "_38 - MINIGUN" 
0662: printstring "_39 - DONT_USE_FREZE_GAME" 
0662: printstring "_40 - DONT_USE_FREZE_GAME" 
0662: printstring "_________________________________" 
0662: printstring "END_SET_ALL_GANG_WEAPONS" 

:PATH_D72
0209: 2@ = random_int_in_ranges 22 38 
0209: 2@ = random_int_in_ranges 1 18 
0209: 3@ = random_int_in_ranges 22 38 
0209: 4@ = random_int_in_ranges 22 38 
0237: set_gang 0 weapons_to 2@ 3@ 4@ 
0237: set_gang 1 weapons_to 2@ 3@ 4@ 
0237: set_gang 2 weapons_to 2@ 3@ 4@ 
0237: set_gang 3 weapons_to 2@ 3@ 4@ 
0237: set_gang 4 weapons_to 2@ 3@ 4@ 
0237: set_gang 5 weapons_to 2@ 3@ 4@ 
0237: set_gang 6 weapons_to 2@ 3@ 4@ 
0237: set_gang 7 weapons_to 2@ 3@ 4@ 
0237: set_gang 8 weapons_to 2@ 3@ 4@ 
0237: set_gang 9 weapons_to 2@ 3@ 4@ 

:PATH_E18
wait 55000 
jf @PATH_7B4 
jump @PATH_7B4 
